dev-blog

I observed that i do not care about making as many features in my game as i can. I am interested in finding optimal code form i like.

It sounds like you’ve discovered something important about your creative process: you’re more motivated by shaping the code into a form you find elegant, expressive, or “right,” rather than by adding lots of features.

That’s actually a valid and common motivation among many developers—especially those who enjoy software craftsmanship, architecture, or language design.

Here are a few thoughts that might help you explore this direction productively:


1. You may be more driven by aesthetics and clarity than by utility

Some developers get joy from:

If this is you, it’s not a flaw. It’s a sign of your personal developer identity.


2. That motivation can lead to mastery

Focusing on optimal forms can help you naturally develop deep skills in:

These are advanced skills that many feature-focused developers never develop as deeply.


3. But you may need to balance it to avoid the “perpetual refactor loop”

There’s a known risk:

If that happens, you can still keep your aesthetic motivation but set some boundaries, like:


4. You can intentionally embrace this as a craft identity

If optimizing code form is what you love, you can choose paths where that’s a strength:

Game feature development doesn’t need to be your main joy—maybe the game is just a playground where you explore code design.


5. You can turn the game into a “concept lab” for coding styles

For example:

This lets you explore structure without forcing feature bloat.


If you want, I can help you:

Would you like to talk about what “optimal code form” feels like to you?