I observed that i do not care about making as many features in my game as i can. I am interested in finding optimal code form i like.
It sounds like you’ve discovered something important about your creative process: you’re more motivated by shaping the code into a form you find elegant, expressive, or “right,” rather than by adding lots of features.
That’s actually a valid and common motivation among many developers—especially those who enjoy software craftsmanship, architecture, or language design.
Here are a few thoughts that might help you explore this direction productively:
✅ 1. You may be more driven by aesthetics and clarity than by utility
Some developers get joy from:
- finding the “cleanest” abstraction,
- designing a beautiful architecture,
- removing redundancy,
- achieving minimal, elegant solutions,
- discovering a pattern that feels just right.
If this is you, it’s not a flaw. It’s a sign of your personal developer identity.
✅ 2. That motivation can lead to mastery
Focusing on optimal forms can help you naturally develop deep skills in:
- code architecture,
- API design,
- readability and maintainability,
- pattern recognition,
- language idioms,
- refactoring,
- conceptual elegance.
These are advanced skills that many feature-focused developers never develop as deeply.
✅ 3. But you may need to balance it to avoid the “perpetual refactor loop”
There’s a known risk:
- code becomes the goal, not the product,
- progress slows,
- you reinvent things that don’t need to be reinvented.
If that happens, you can still keep your aesthetic motivation but set some boundaries, like:
- “Only refactor after I have a working slice finished.”
- “Refactor only when friction appears, not just for beauty.”
- “Let the game’s needs guide which patterns I optimize.”
✅ 4. You can intentionally embrace this as a craft identity
If optimizing code form is what you love, you can choose paths where that’s a strength:
- engine development,
- tools development,
- libraries/frameworks,
- systems programming,
- technical leadership,
- code quality roles.
Game feature development doesn’t need to be your main joy—maybe the game is just a playground where you explore code design.
✅ 5. You can turn the game into a “concept lab” for coding styles
For example:
- use each mechanic as a test of a new code pattern,
- try multiple architectures for the same system,
- treat features as experiments rather than goals.
This lets you explore structure without forcing feature bloat.
If you want, I can help you:
- find coding styles or paradigms you might like,
- shape an architecture you’ll enjoy working on,
- make your game become a lab for discovering code elegance,
- identify why you gravitate toward certain code aesthetics.
Would you like to talk about what “optimal code form” feels like to you?