Let’s break down how to construct a data model for system elements in a procedural programming style. I’ll focus on principles, steps, and concrete rules you can follow, keeping everything aligned with the procedural mindset.
1️⃣ Identify the Core Entities (Structs)
In procedural programming, data lives in simple containers (structs in C, records in Pascal, etc.).
Rules:
Each entity should represent a single “thing” in your system.
Only include data, no functions inside.
Prefer flat structures (nested only if truly necessary).
Flat arrays are often better than deeply nested structures.
Small, pure functions are easier to test and reuse.
Avoid mixing responsibilities; separate physics, graphics, AI data.
✅ Procedural Data Modeling Checklist
Structs contain only data.
Functions take structs as input, return modified structs or explicitly mutate.
Use IDs or indices for references, not hidden pointers.
Keep data normalized; avoid duplication.
Systems operate over arrays/lists of structs.
Functions are small, testable, deterministic.
Avoid hidden state; all dependencies are explicit.
If you want, I can make a ready-to-use template for a procedural-style system element with multiple components (physics, graphics, AI) that follows all these rules. It would be like a “starter kit” for your procedural engine.