Element Name
Purpose / Design Intent
Description
Game Lifecycle
- Appearance / Spawn
- Active State
- Player Interaction
- End State (Despawn / Reset / Destroy)
Player Interaction
How the player sees or uses this element
Rules / Mechanics
What governs its behavior in gameplay terms
Feedback
Visual / audio / UI responses
Variants (if any)
Edge Cases / Exceptions
Example (in-game scenario)